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MMOEXP: The early access feature is the only option to play Madden 25

EA Sports has released its first blog of development for the coming Madden NFL 25. The blog was written by Madden 25 coins creative director Ian Cummings, the blog is focused on a specific aspect that's of concern to NFL as well as Madden players alike: catch-tuning. The following is Cummings on the many issues that the game of passing can cause game designers:


"As players have always said, catching is one of the toughest and most difficult aspects of our game to adjust due to the vast array of possibilities. When you try to consider the various angles that of a ball coming into a receiver with the differences in his body posture it's always an issue that is difficult to resolve."


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Through the development of an internally created "catch bugging" tool that aims to explain the reasons and areas the areas where catch animations could fail, Cummings said that the team is now more aware of what causes certain issues during Madden. Madden pass game. This has led to two areas to be focused on for the catching game the ball in Madden 25:


Running and. jumping catches Essentially, players on fast routes such as streaks or deep posts will be trying to capture the ball with stride rather than slowing down and then jumping up to catch the ball. According to Cummings says the Madden coins for sale in-stride motions only occur when the receiver is in a space and there is no opponent in the position to make a catch. "We need the Larry Fitzgerald and Calvin Johnson-type receivers to get up and fight for the ball, and then come down with amazing catches when there's a large number of defenders surrounding them," Cummings writes.

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